using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public static GameManager instance;
private void Awake()
{
instance = this;
}
public int enemies = 0;
public int enemiesDead = 0;
public bool enemiesSpawned = false;
private void Update()
{
if (enemiesSpawned)
{
if(enemiesDead == enemies)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
SceneManager.LoadScene("Win");
}
}
}
}
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