Real.htm

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Thu Feb 17 2022 12:38:09 GMT+0000 (Coordinated Universal Time)

Saved by @nirmalkumar

<?xml version="1.0" encoding="utf-8"?><html xmlns:MadCap="http://www.madcapsoftware.com/Schemas/MadCap.xsd"><head><link href="../Resources/TableStyles/NewStyle.css" rel="stylesheet" MadCap:stylesheetType="table" /></head><body><MadCap:breadcrumbsProxy MadCap:conditions="Default.Web" style="padding-bottom: 10px;border-bottom-style: solid;border-bottom-width: 1px;font-family: 'Segoe UI';border-bottom-color: #acacac;font-weight: bold;" /><h1 class="main-container-header"><span style="color: #f46038;">Launch Real Game</span></h1><table style="width: 100%;"><col style="width: 859px;" /><col style="width: 1141px;" /><tbody><tr><td style="width: 100%;"><!-- main - container start --><div class="main-container"><!-- main left content start --><div class="main-content"><h2><span style="color: #f46038;">URL Definition</span></h2><p>The template URL for the real game launch is defined below:</p><p>&#160;
</p><h6>http: //{vendor_url}/?token={TOKEN}&amp;realityCheckTimeout={REALITY_CHECK_TIMEOUT}&amp;histor yUrl={HISTORY_URL}&amp;currencyCode={CURRENCY_CODE}&amp;isReal=true&amp;languageCode={LANGUAGE_CO DE}&amp;gameCode={GAME_CODE}&amp;homeUrl={HOME_URL}&amp;cashierUrl={CASHIER_URL}&amp;extraData={URL_E NCODED_QUERYSTRING_DICTIONARY}&amp;loggedInTime={ELAPSED_TIME}&amp;RegulationSelfTest={URL}&amp; RegulationLimits={URL}&amp;RegulationSelfExclusion={URL}&amp;RegulationType={Type_of_regulati on}<![CDATA[								]]></h6>
<p style="font-family: 'Cascadia Code';">&#160;
</p><h2><span style="color: #f46038;">URL Parameters</span></h2><p style="font-family: 'Segoe UI';"><span style="font-family: 'Segoe UI';">The parameters in the URL are defined in the below table:</span></p><p>&#160;
</p><table style="margin-left: 0;margin-right: auto;mc-table-style: url('../Resources/TableStyles/NewStyle.css');" class="TableStyle-NewStyle" cellspacing="3"><col class="TableStyle-NewStyle-Column-Column1" /><col class="TableStyle-NewStyle-Column-Column2" /><col class="TableStyle-NewStyle-Column-Column3" /><col class="TableStyle-NewStyle-Column-Column4" /><thead><tr class="TableStyle-NewStyle-Head-Header1"><th class="TableStyle-NewStyle-HeadE-Column1-Header1"><p>Parameter</p></th><th class="TableStyle-NewStyle-HeadE-Column2-Header1"><p>Type</p></th><th class="TableStyle-NewStyle-HeadE-Column3-Header1"><p>Mandatory</p></th><th class="TableStyle-NewStyle-HeadD-Column4-Header1"><p>Comments</p></th></tr></thead><tbody><tr class="TableStyle-NewStyle-Body-Body2"><td class="TableStyle-NewStyle-BodyE-Column1-Body2"><p>token</p></td><td class="TableStyle-NewStyle-BodyE-Column2-Body2"><p>String</p></td><td class="TableStyle-NewStyle-BodyE-Column3-Body2"><p>Y</p></td><td class="TableStyle-NewStyle-BodyD-Column4-Body2"><p>The token that was generated on the EVI side.</p></td></tr><tr class="TableStyle-NewStyle-Body-Body1"><td class="TableStyle-NewStyle-BodyE-Column1-Body1"><p>isReal</p></td><td class="TableStyle-NewStyle-BodyE-Column2-Body1"><p>Boolean</p></td><td class="TableStyle-NewStyle-BodyE-Column3-Body1"><p>Y</p></td><td class="TableStyle-NewStyle-BodyD-Column4-Body1"><p>Set this parameter to true.</p></td></tr><tr class="TableStyle-NewStyle-Body-Body2"><td class="TableStyle-NewStyle-BodyE-Column1-Body2"><p>gameCode</p></td><td class="TableStyle-NewStyle-BodyE-Column2-Body2"><p>String</p></td><td class="TableStyle-NewStyle-BodyE-Column3-Body2"><p>Y</p></td><td class="TableStyle-NewStyle-BodyD-Column4-Body2"><p>The game (by code) to be launched.</p></td></tr><tr class="TableStyle-NewStyle-Body-Body1"><td class="TableStyle-NewStyle-BodyE-Column1-Body1"><p>currencyCode</p></td><td class="TableStyle-NewStyle-BodyE-Column2-Body1"><p>String[3]</p></td><td class="TableStyle-NewStyle-BodyE-Column3-Body1"><p>Y</p></td><td class="TableStyle-NewStyle-BodyD-Column4-Body1"><p>Currency of the player. You must use the relevant ISO (4217) currency code,
such as GBP for United Kingdom Pound.</p></td></tr><tr class="TableStyle-NewStyle-Body-Body2"><td class="TableStyle-NewStyle-BodyE-Column1-Body2"><p>languageCode</p></td><td class="TableStyle-NewStyle-BodyE-Column2-Body2"><p>String[5]</p></td><td class="TableStyle-NewStyle-BodyE-Column3-Body2"><p>Y</p></td><td class="TableStyle-NewStyle-BodyD-Column4-Body2"><p>The language of the player. You must use the relevant ISO (3166&#8209;
1) code,
such as en-US for English used in the United States. You can also send short ISO 639 such as en</p><p>for English.</p></td></tr><tr class="TableStyle-NewStyle-Body-Body1"><td class="TableStyle-NewStyle-BodyE-Column1-Body1"><p>homeUrl</p></td><td class="TableStyle-NewStyle-BodyE-Column2-Body1"><p>String</p></td><td class="TableStyle-NewStyle-BodyE-Column3-Body1"><p>N</p></td><td class="TableStyle-NewStyle-BodyD-Column4-Body1"><p>The URL for the casino lobby in case the player clicks on the "home" button inside the game.</p><p>&#160;
</p><p>Values can be:</p><p>1.&#160;
&#160;
&#160;
&#160;
Link</p><p>2.&#160;
&#160;
&#160;
&#160;
(api)</p><p>3.&#160;
&#160;
&#160;
&#160;
(back)</p></td></tr><tr class="TableStyle-NewStyle-Body-Body2"><td class="TableStyle-NewStyle-BodyE-Column1-Body2"><p>cashierUrl</p></td><td class="TableStyle-NewStyle-BodyE-Column2-Body2"><p>String</p></td><td class="TableStyle-NewStyle-BodyE-Column3-Body2"><p>N</p></td><td class="TableStyle-NewStyle-BodyD-Column4-Body2"><p>The URL for the casino cashier in case the player clicks on the "cashier" button inside the game.</p><p>&#160;
</p><p>Values can be:</p><p>1.&#160;
&#160;
&#160;
&#160;
Link</p><p>2.&#160;
&#160;
&#160;
&#160;
(api)</p></td></tr><tr class="TableStyle-NewStyle-Body-Body1"><td class="TableStyle-NewStyle-BodyE-Column1-Body1"><p>realityCheckTimeout</p></td><td class="TableStyle-NewStyle-BodyE-Column2-Body1"><p>String</p></td><td class="TableStyle-NewStyle-BodyE-Column3-Body1"><p>N</p></td><td class="TableStyle-NewStyle-BodyD-Column4-Body1"><p>If the player sets up the limit for his/her session,
this value should be passed in the request. This value is an integer and contain the session length in minutes.</p></td></tr><tr class="TableStyle-NewStyle-Body-Body2"><td class="TableStyle-NewStyle-BodyE-Column1-Body2">historyUrl</td><td class="TableStyle-NewStyle-BodyE-Column2-Body2">String</td><td class="TableStyle-NewStyle-BodyE-Column3-Body2">&#160;
</td><td class="TableStyle-NewStyle-BodyD-Column4-Body2">History url for the player. Operators may send a URL that will be used when displaying the reality check dialog. In order to be compliant with the UKGC,
a button linking to the player’s history page,
using the historyUrl,
needs to be provided within the reality check dialog.</td></tr><tr class="TableStyle-NewStyle-Body-Body1"><td class="TableStyle-NewStyle-BodyE-Column1-Body1">extraData</td><td class="TableStyle-NewStyle-BodyE-Column2-Body1">String</td><td class="TableStyle-NewStyle-BodyE-Column3-Body1">&#160;
</td><td class="TableStyle-NewStyle-BodyD-Column4-Body1">When exist,
the game must pass this data on the Authenticate request. This data helps EVI to provide extra information needed for the operator.</td></tr><tr class="TableStyle-NewStyle-Body-Body2"><td class="TableStyle-NewStyle-BodyE-Column1-Body2">loggedInTime</td><td class="TableStyle-NewStyle-BodyE-Column2-Body2">Integer</td><td class="TableStyle-NewStyle-BodyE-Column3-Body2">&#160;
</td><td class="TableStyle-NewStyle-BodyD-Column4-Body2">Time (in seconds) that the player is logged in into the operator's system.</td>
 </tr><tr class="TableStyle-NewStyle-Body-Body1"><td class="TableStyle-NewStyle-BodyE-Column1-Body1">RegulationSelfTest</td><td class="TableStyle-NewStyle-BodyE-Column2-Body1">String</td><td class="TableStyle-NewStyle-BodyE-Column3-Body1">&#160;
</td><td class="TableStyle-NewStyle-BodyD-Column4-Body1">Redirects to Self test URL from Operator. </td></tr><tr class="TableStyle-NewStyle-Body-Body2"><td class="TableStyle-NewStyle-BodyE-Column1-Body2">RegulationLimits</td><td class="TableStyle-NewStyle-BodyE-Column2-Body2">String</td><td class="TableStyle-NewStyle-BodyE-Column3-Body2">&#160;
</td><td class="TableStyle-NewStyle-BodyD-Column4-Body2">Redirects to Limitation settings URL from Operator.</td></tr><tr class="TableStyle-NewStyle-Body-Body1"><td class="TableStyle-NewStyle-BodyE-Column1-Body1">RegulationSelfExclusion</td><td class="TableStyle-NewStyle-BodyE-Column2-Body1">String</td><td class="TableStyle-NewStyle-BodyE-Column3-Body1">&#160;
</td><td class="TableStyle-NewStyle-BodyD-Column4-Body1">Redirects to Self exclusion URL from Operator.</td></tr><tr class="TableStyle-NewStyle-Body-Body2"><td class="TableStyle-NewStyle-BodyB-Column1-Body2">RegulationType</td><td class="TableStyle-NewStyle-BodyB-Column2-Body2">Int?</td><td class="TableStyle-NewStyle-BodyB-Column3-Body2">&#160;
</td><td class="TableStyle-NewStyle-BodyA-Column4-Body2"><p>States the Player Regulation. In case it is null,
the player regulation will be taken from the CountryCode field. PlayerRegulation values: </p><p>1. .Com </p><p>2. UK </p><p>3. Italy</p><p>4. Spain </p><p>5. Denmark </p><p>6. Sweden </p><p>7. New Jersey </p><p>8. Malta </p><p>9. Romania </p><p>10. Portugal </p><p>11. Germany </p><p>12. Switzerland </p><p>13. Greece </p><p>14. Georgia </p><p>15. Netherlands </p><p>16. Alberta </p></td></tr></tbody></table><p>&#160;
</p><p>&#160;
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