GameAudio | FEP

PHOTO EMBED

Thu May 12 2022 17:30:29 GMT+0000 (Coordinated Universal Time)

Saved by @BiscuitTinx #c#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.UI;

public class GameAudio : MonoBehaviour
{
    [SerializeField] Slider volumeSlider;

    private void Start()
    {
        if (!PlayerPrefs.HasKey("GaneVolume"))
        {
            PlayerPrefs.SetFloat("GameVolume", 1);
        }
        else
        {
            Load();
        }
    }

    public void ChangeVolume()
    {
        AudioListener.volume = volumeSlider.value;
        Save();
    }

    private void Load()
    {
        volumeSlider.value = PlayerPrefs.GetFloat("GameVolume");
    }

    private void Save()
    {
        PlayerPrefs.SetFloat("GameVolume", volumeSlider.value);
    }
}
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