using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SnakeGame;
namespace Snake2
{
public class Die : MonoBehaviour
{
int roll;
[SerializeField]
List<Sprite> die;
public void RandomImage()
{
SpriteRenderer renderer = GetComponent<SpriteRenderer>();
renderer.sprite = die[Random.Range(0, die.Count)];
}
public void SetImage()
{
SpriteRenderer renderer = GetComponent<SpriteRenderer>();
renderer.sprite = die[roll - 1];
SnakeGame.GameManager.instance.MovePiece();
}
public void Roll(int temp)
{
roll = temp;
Animator animator = GetComponent<Animator>();
animator.Play("Roll", -1, 0f);
}
}
}