void Update()
{
//Get mouse input
float mouseX = Input.GetAxis("Mouse X");
//float mouseY = Input.GetAxis("Mouse Y");
//Get current rotation
Vector3 tempEulerAngle = transform.localEulerAngles;
//Change left right rotation
tempEulerAngle.y += mouseX * _rotationSpeed * Time.deltaTime;
//Change up down rotation
//tempEulerAngle.x += mouseY * _rotationSpeed * Time.deltaTime;
//This needed to be done on another gameObject child otherwise
//when we look down we move (because we are a capsule).
//Rotate
transform.localEulerAngles = tempEulerAngle;
}