public float movementSpeed; public Rigidbody2D rb; float mx; private void Update() { mx = Input.GetAxisRaw("Horizontal"); } private void FixedUpdate() { Vector2 movement = new Vector2(mx * movementSpeed, rb.velocity.y); rb.velocity = movement; }
public float movementSpeed; public Rigidbody2D rb; float mx; private void Update() { mx = Input.GetAxisRaw("Horizontal"); } private void FixedUpdate() { Vector2 movement = new Vector2(mx * movementSpeed, rb.velocity.y); rb.velocity = movement; }