// at top
using UnityEngine.InputSystem;
// update
private float strafeAmount = 0.0f;
void Update(){
playerRb.AddForce(transform.left * strafeAmount * speed * Time.deltaTime);
}
// Send Message events
// 1d axis event
private void OnStrafe(InputValue value){
strafeAmount = value.Get<float>();
}
// button event
private void OnFire(){
shoveInput = value.Get<float>();
}