using UnityEngine; public class CameraScript : MonoBehaviour { [SerializeField] private Transform player; void Update() { transform.position = player.transform.position; transform.rotation = player.transform.rotation; } }
using UnityEngine; public class CameraScript : MonoBehaviour { [SerializeField] private Transform player; void Update() { transform.position = player.transform.position; transform.rotation = player.transform.rotation; } }