using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelLoader : MonoBehaviour
{
private void OnTriggerEnter(Collider c)
{
if (c.tag == "Player")
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
}
}