using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; public class GameAudio : MonoBehaviour { [SerializeField] Slider volumeSlider; private void Start() { if (!PlayerPrefs.HasKey("GaneVolume")) { PlayerPrefs.SetFloat("GameVolume", 1); } else { Load(); } } public void ChangeVolume() { AudioListener.volume = volumeSlider.value; Save(); } private void Load() { volumeSlider.value = PlayerPrefs.GetFloat("GameVolume"); } private void Save() { PlayerPrefs.SetFloat("GameVolume", volumeSlider.value); } }