using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeleteRocket : MonoBehaviour
{
public float timer;
private void Start()
{
Destroy(gameObject, timer);
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeleteRocket : MonoBehaviour
{
public float timer;
private void Start()
{
Destroy(gameObject, timer);
}
}