using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CursorUnlocked : MonoBehaviour
{
void Start()
{
Cursor.lockState = CursorLockMode.None;
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CursorUnlocked : MonoBehaviour
{
void Start()
{
Cursor.lockState = CursorLockMode.None;
}
}