using System.Collections; using System.Collections.Generic; using UnityEngine; public class CursorUnlocked : MonoBehaviour { void Start() { Cursor.lockState = CursorLockMode.None; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CursorUnlocked : MonoBehaviour { void Start() { Cursor.lockState = CursorLockMode.None; } }