using UnityEngine;
public class Gun : MonoBehaviour
{
public float damage = 10f;
public float range = 100f;
public Camera fpsCam;
public ParticleSystem muzzleFlash;
void Update()
{
if (Input.GetButtonDown("Fire1"))
{
Shoot();
}
}
void Shoot()
{
muzzleFlash.Play();
RaycastHit hit;
if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
{
Debug.Log(hit.transform.name);
Target target = hit.transform.GetComponent<Target>();
if (target != null)
{
target.TakeDamage(damage);
}
}
}
}