using System.Collections; using System.Collections.Generic; using UnityEngine; public class LeaveGame : MonoBehaviour { // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LeaveGame : MonoBehaviour { // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } } }