using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformAttach : MonoBehaviour
{
public GameObject Player;
CharacterController cc;
private void OnTriggerEnter(Collider other)
{
if (other.gameObject == Player)
{
Player.transform.parent = transform;
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject == Player)
{
Player.transform.parent = null;
}
}
}