using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlatformAttach : MonoBehaviour { public GameObject Player; CharacterController cc; private void OnTriggerEnter(Collider other) { if (other.gameObject == Player) { Player.transform.parent = transform; } } private void OnTriggerExit(Collider other) { if (other.gameObject == Player) { Player.transform.parent = null; } } }