using System.Collections; using System.Collections.Generic; using UnityEngine; public class rotation : MonoBehaviour { [Range(0, 1)] public float xRotation, yRotation, zRotation; void Update() { transform.Rotate(xRotation, yRotation, zRotation); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class rotation : MonoBehaviour { [Range(0, 1)] public float xRotation, yRotation, zRotation; void Update() { transform.Rotate(xRotation, yRotation, zRotation); } }