using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class KillZone : MonoBehaviour
{
void OnTriggerEnter2D(Collider2D c)
{
if (c.tag == "Player")
{
SceneManager.LoadScene(2);
}
/*else
{
Destroy(c.gameObject);
}
*/
if (c.tag == "Enemy")
{
Destroy(c.gameObject);
}
}
}