using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bullet : MonoBehaviour
{
public float speed = 20f;
public int damage = 40;
public Rigidbody2D rb;
// Start is called before the first frame update
void Start()
{
rb.velocity = transform.right * speed;
Destroy(gameObject, 1);
}
void OnTriggerEnter2D(Collider2D hitInfo)
{
Enemy enemy = hitInfo.GetComponent<Enemy>();
if (enemy != null)
{
enemy.TakeDamage(damage);
}
if (hitInfo.gameObject.tag != "Enemy")
{
return;
}
Destroy(gameObject);
}
}