using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Crosshair : MonoBehaviour
{
public Camera Cam;
public LayerMask buttons;
void Start()
{
//Cursor.lockState = CursorLockMode.Locked;
//Cursor.visible = false;
}
private void Update()
{
RaycastHit hit;
Ray ray = Cam.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit) && Input.GetMouseButtonDown(0))
{
Transform objHit = hit.transform;
Debug.Log(hit);
}
}
}