using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Crosshair : MonoBehaviour { public Camera Cam; public LayerMask buttons; void Start() { //Cursor.lockState = CursorLockMode.Locked; //Cursor.visible = false; } private void Update() { RaycastHit hit; Ray ray = Cam.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit) && Input.GetMouseButtonDown(0)) { Transform objHit = hit.transform; Debug.Log(hit); } } }