using UnityEngine; using TMPro; using Photon.Realtime; public class ScoreboardItem : MonoBehaviour { public TMP_Text usernameText; public TMP_Text killText; public TMP_Text deathText; private int kills = 0; private int deaths = 0; public void Initialize(Player player) { usernameText.text = player.NickName; } public void AddKill() { kills++; killText.text = kills.ToString(); } public void AddDeath() { deaths++; deathText.text = deaths.ToString(); } }