using UnityEngine;
using TMPro;
using Photon.Realtime;
using UnityEngine.UI;
public class KillfeedItem : MonoBehaviour
{
public TMP_Text killer;
public TMP_Text killed;
public Image icon;
public void Initialize(Player killerData, Player deadData, Sprite weaponIcon)
{
killer.text = killerData.NickName;
killed.text = deadData.NickName;
icon.overrideSprite = weaponIcon;
if (killerData.NickName == deadData.NickName) killed.text = "";
}
}