using UnityEngine; using TMPro; using Photon.Realtime; using UnityEngine.UI; public class KillfeedItem : MonoBehaviour { public TMP_Text killer; public TMP_Text killed; public Image icon; public void Initialize(Player killerData, Player deadData, Sprite weaponIcon) { killer.text = killerData.NickName; killed.text = deadData.NickName; icon.overrideSprite = weaponIcon; if (killerData.NickName == deadData.NickName) killed.text = ""; } }