public class PlayerController : MonoBehaviourPunCallbacks, IDamageable
{
[Header("Health")]
[SerializeField] private Image bloodSplatter;
[SerializeField] private Sprite OutOfBounds;
public Transform hitmarkerCanvas;
[SerializeField] private GameObject hitmarkerItemPrefab;
private float maxHealth = 100f;
private float currentHealth = 100f;
public void TakeDamage(float damage, Player killer, Sprite weaponIcon, bool isHeadshot)
{
HitmarkerItem item = Instantiate(hitmarkerItemPrefab, hitmarkerCanvas).GetComponent<HitmarkerItem>();
item.Initialize(isHeadshot);
}
}