using UnityEngine;
using Photon.Realtime;
using UnityEngine.UI;
public class HitmarkerItem : MonoBehaviour
{
public float destroyTime = 0.2f;
public AudioSource _audioSource;
public Image _image;
public Color headshotColor = Color.red;
public float pitch = 1f;
public void Initialize(bool isHeadshot)
{
if (isHeadshot)
{
_image.color = headshotColor;
_audioSource.pitch = pitch;
}
_audioSource.Play();
Destroy(gameObject, destroyTime);
}
}