class Car
{
~Car() // destructor
{
// cleanup statements...
}
}
protected override void Finalize()
{
try
{
// Cleanup statements...
}
finally
{
base.Finalize();
}
}
class Car
{
~Car() // destructor
{
// cleanup statements...
}
}
protected override void Finalize()
{
try
{
// Cleanup statements...
}
finally
{
base.Finalize();
}
}