using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { Rigidbody rb; [SerializeField] float movementSpeed = 6f; [SerializeField] float jumpForce = 5f; // Start is called before the first frame update void Start() { rb = GetComponent<Rigidbody>(); } // Update is called once per frame void Update() { float horizontalInput = Input.GetAxis("Horizontal"); float verticalInput = Input.GetAxis("Vertical"); rb.velocity = new Vector3(horizontalInput * movementSpeed, rb.velocity.y, verticalInput * movementSpeed); if (Input.GetButtonDown("Jump")) { rb.velocity = new Vector3(rb.velocity.x, jumpForce, rb.velocity.z); } } }