void walkTheLabyrinth(){ repeat(255) { if(onBeeper()){} else { if(frontIsClear()){moveForward();} else { turnRight();if(frontIsClear()){moveForward();} else{turnLeft(); turnLeft();} } } } }
void walkTheLabyrinth(){ repeat(255) { if(onBeeper()){} else { if(frontIsClear()){moveForward();} else { turnRight();if(frontIsClear()){moveForward();} else{turnLeft(); turnLeft();} } } } }