#include<iostream> using namespace std; class A { ~A(){ cout<<"Destructor called\n"; } }; int main() { A *a1 = new A(); A *a2 = new A(); return 0; }
#include<iostream> using namespace std; class A { ~A(){ cout<<"Destructor called\n"; } }; int main() { A *a1 = new A(); A *a2 = new A(); return 0; }