switch (current_key) { case KEY_W: case KEY_UP: case KEY_SPACE: player->jump(); break; case KEY_S: case KEY_DOWN: case KEY_SHIFT: player->cover(); break; default: //Do something break; }
switch (current_key) { case KEY_W: case KEY_UP: case KEY_SPACE: player->jump(); break; case KEY_S: case KEY_DOWN: case KEY_SHIFT: player->cover(); break; default: //Do something break; }