switch (current_key)
{
case KEY_W:
case KEY_UP:
case KEY_SPACE:
player->jump();
break;
case KEY_S:
case KEY_DOWN:
case KEY_SHIFT:
player->cover();
break;
default:
//Do something
break;
}
switch (current_key)
{
case KEY_W:
case KEY_UP:
case KEY_SPACE:
player->jump();
break;
case KEY_S:
case KEY_DOWN:
case KEY_SHIFT:
player->cover();
break;
default:
//Do something
break;
}