//grid=> for loop
//y direction rotate angle+ => x direction keep the same 
//=> for loop y{ "here" x{ }  }

//rotate angle random between small numbers?
//y++ => rotate angle++

let size;
let angle;

function setup() {
  createCanvas(windowWidth, windowHeight);
}

function draw() {

  background(250);
  noFill();
  stroke(1);
  size= width/20;
  angle=0;
  
    for(let y =0; y<height ;y+=size){
      for(let x =0; x<width ;x+=size){

      push();
      translate(x,y)
      let angle2=random(-angle,angle)
      rotate(angle2);
      rect(0,0,size,size);
      pop();

    }
    angle=y/4000;
  }
  noLoop();
}

function windowResized(){
  resizeCanvas(windowWidth,windowHeight);
}