import * as THREE from "three"; export class cloud{ constructor(x, y, z, scene){ let cloudGeo = new THREE.PlaneGeometry(300, 300); let cloudTexture = new THREE.TextureLoader().load("/smoke-1.png") let cloudMaterial = new THREE.MeshBasicMaterial({ color: 0x0084ff, map: cloudTexture, transparent: true, opacity: 0.09 }); for (let i = 0; i < 10; i++) { this.cloudMesh = new THREE.Mesh(cloudGeo, cloudMaterial); this.cloudMesh.position.set( // x,y,z (Math.random()-0.5) * 200 +x, (Math.random()-0.5) * 20 +y, (Math.random()-0.5) * 100 +z // (Math.random()-0.5) * 2, // 300+Math.random() * 4, // (Math.random()-0.5) * 2 ); this.cloudMesh.rotateZ(Math.random() * 4000); scene.add(this.cloudMesh); this.frameCount = 0; } } update() { this.frameCount++; this.cloudMesh.rotateZ(0.001); // this.cloudMesh.rotateY(0.05); // this.cloudMesh.rotation.x = 5000; // this.cloudMesh.rotation.y = 5000; // this.cloudMesh.rotation.z = Math.random() *1000; } }