import * as THREE from "three";

export class cloud{

    constructor(x, y, z, scene, look, id){

	for (let i = 0; i < 1; i++) {
    let cloudGeo = new THREE.PlaneGeometry(Math.random() * 400 + 500, 
										   Math.random() * 200 + 300);
	let cloudTexture = new THREE.TextureLoader().load("/hugeCloud.png");
	let cloudMaterial = new THREE.MeshBasicMaterial({
      
		color: 0x0084ff,
		map: cloudTexture,
		transparent: true,
		opacity: Math.random() * 0.2
      
		});

		this.cloudMesh = new THREE.Mesh(cloudGeo, cloudMaterial);
		this.cloudMesh.position.set(
            // x,y,z
            (Math.random()-0.5) * 200 + x,
            (Math.random()-0.5) * 100 + y,
            (Math.random()-0.5) * 200 + z
			);

		this.cloudMesh.up.set(0, 1, 0);
        this.frameCount = 0;
		scene.add(this.cloudMesh);

		}
		
		//display information
        this.id = id;

    }

    update() {

            this.frameCount++;
			this.cloudMesh.lookAt(look);	
		
            }