using Unity.Collections;
using Unity.Entities;

public partial struct NameSystem : ISystem
{
    public void OnCreate(ref SystemState state)
    {
        // throw new System.NotImplementedException();
    }

    public void OnUpdate(ref SystemState state)
    {
        // throw new System.NotImplementedException();
    }

    public void OnDestroy(ref SystemState state)
    {
        // throw new System.NotImplementedException();
    }


}