from customtkinter import * import random from PIL import Image class Dice(CTk): def __init__(self): super().__init__() self.title("Dice Stimulator") # Getting images into CTk self.dice1 = CTkImage(light_image=Image.open("images/dice1.png"), size=(300,300)) self.dice2 = CTkImage(light_image=Image.open("images/dice2.png"), size=(300,300)) self.dice3 = CTkImage(light_image=Image.open("images/dice3.png"), size=(300,300)) self.dice4 = CTkImage(light_image=Image.open("images/dice4.png"), size=(300,300)) self.dice5 = CTkImage(light_image=Image.open("images/dice5.png"), size=(300,300)) self.dice6 = CTkImage(light_image=Image.open("images/dice6.png"), size=(300,300)) # putting them in a list for random choice self.image_list = [self.dice1, self.dice2, self.dice3, self.dice4, self.dice5, self.dice6] # Information label = CTkLabel(self, text="press enter or click the button") label.grid(row=0, padx=10, pady=10) # Button to roll the dice btn = CTkButton(self, text="Roll The Dice", command=self.roll) btn.grid(row=2, padx=10, pady=10) # Connecting button to the enter key self.bind("<Return>", lambda event: btn.invoke()) def roll(self): # choosing a random die face img = random.choice(self.image_list) # displaying it on the label self.label = CTkLabel(self, text="", image=img) self.label.grid(row=1, padx=10, pady=10) if __name__ == "__main__": app = Dice() app.mainloop()