public class MeleeEnemy : EnemyBaseClass { // Start is called before the first frame update private new void Start() { base.Start(); } private void Update() { UpdateSortingOrder(); } private void FixedUpdate() { if (!killed) { Move(); } } }
public class MeleeEnemy : EnemyBaseClass { // Start is called before the first frame update private new void Start() { base.Start(); } private void Update() { UpdateSortingOrder(); } private void FixedUpdate() { if (!killed) { Move(); } } }