private void WheelsAnimation() { for (int i = 0; i < wheelCollider.Length; i++) { Vector3 pos = new Vector3(0, 0, 0); Quaternion quat = new Quaternion(); wheelCollider[i].GetWorldPose(out pos, out quat); // Update Wheel Prefabs rotation and position wheelPrefabs[i].transform.rotation = quat; wheelPrefabs[i].transform.position = pos; } }