extends CharacterBody2D


var SPEED = 300.0
var vel : float

func _physics_process(delta):
	
	move_local_x(vel * SPEED * delta)
	



func _on_area_2d_area_entered(area):
	
	var areas = $Area2D.get_overlapping_areas()
	
	print(area.get_groups())
	
	for i in areas:
		
		if area.is_in_group("Enemy"):
			
			area.hit()