extends CharacterBody2D var SPEED = 300.0 var vel : float func _physics_process(delta): move_local_x(vel * SPEED * delta) func _on_area_2d_area_entered(area): var areas = $Area2D.get_overlapping_areas() print(area.get_groups()) for i in areas: if area.is_in_group("Enemy"): area.hit()