using System.Collections; using System.Collections.Generic; using UnityEngine; using SnakeGame; namespace Snake2 { public class Die : MonoBehaviour { int roll; [SerializeField] List<Sprite> die; public void RandomImage() { SpriteRenderer renderer = GetComponent<SpriteRenderer>(); renderer.sprite = die[Random.Range(0, die.Count)]; } public void SetImage() { SpriteRenderer renderer = GetComponent<SpriteRenderer>(); renderer.sprite = die[roll - 1]; SnakeGame.GameManager.instance.MovePiece(); } public void Roll(int temp) { roll = temp; Animator animator = GetComponent<Animator>(); animator.Play("Roll", -1, 0f); } } }