extends Area2D var speed = 750 func _physics_process(delta): position += transform.x * speed * delta func _on_Bullet_body_entered(body): if body.is_in_group("mobs"): body.queue_free() queue_free()
extends Area2D var speed = 750 func _physics_process(delta): position += transform.x * speed * delta func _on_Bullet_body_entered(body): if body.is_in_group("mobs"): body.queue_free() queue_free()