extends CharacterBody2D



@export var speed = 1200

@export var jump_speed = -1800

@export var gravity = 4000

@export_range(0.0, 1.0) var friction = 0.1

@export_range(0.0 , 1.0) var acceleration = 0.25





func _physics_process(delta):

    velocity.y += gravity * delta

    var dir = Input.get_axis("walk_left", "walk_right")

    if dir != 0:

        velocity.x = lerp(velocity.x, dir * speed, acceleration)

    else:

        velocity.x = lerp(velocity.x, 0.0, friction)



    move_and_slide()

    if Input.is_action_just_pressed("jump") and is_on_floor():

        velocity.y = jump_speed