using System.Collections;
using Sestem.Collections.Generic;
using UnityEngine;
 
public class Balloon : MonoBehaviour
{
  	public int scoreToGive = 1;
  	public int clicksToPop = 5; 
  	public float scaleIncreasePerClick = 0.1f;
  
	void OnMouseDown()
  	{
      clicksToPop -= 1;
      transform.localScale += Vector3.one * scaleIncreasePerClick; 

    }
  
}