using System.Collections;
using Sestem.Collections.Generic;
using UnityEngine;
public class Balloon : MonoBehaviour
{
public int score;
public void IncreaseScore(int amount)
{
score += amount;
}
}
using System.Collections;
using Sestem.Collections.Generic;
using UnityEngine;
public class Balloon : MonoBehaviour
{
public int score;
public void IncreaseScore(int amount)
{
score += amount;
}
}