using System.Collections; using Sestem.Collections.Generic; using UnityEngine; public class Balloon : MonoBehaviour { public int score; public void IncreaseScore(int amount) { score += amount; } }
using System.Collections; using Sestem.Collections.Generic; using UnityEngine; public class Balloon : MonoBehaviour { public int score; public void IncreaseScore(int amount) { score += amount; } }