using System.Collections;
using Sestem.Collections.Generic;
using UnityEngine;
public class Balloon : MonoBehaviour
{
public int scoreToGive = 1;
public int clicksToPop = 5;
public float scaleIncreasePerClick = 0.1f;
public ScoreManager scoreManager;
void OnMouseDown()
{
clicksToPop -= 1;
transform.localScale += Vector3.one * scaleIncreasePerClick;
if (clicksToPop == 0)
{
scoreManager.IncreaseScore(scoreToGive);
Destroy(gameObject);
}
}
}