using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class ScoreManager : MonoBehaviour
{
public int score;
public TextMeshProUGUI scoreText;
void Start()
{
UpdateScoreText();
}
public void IncreaseScore(int amount)
{
score += amount;
UpdateScoreText();
}
void UpdateScoreText()
{
scoreText.text = "Score: " + score;
}
}