using System.Collections; using System.Collections.Generic; using UnityEngine; public class BowlingBall : MonoBehaviour { public float forwardForce; public float leftBorder; public float rightBorder; public float moveIncrement; public Rigidbody rig; public void Bowl () { rig.AddForce(transform.forward * forwardForce, ForceMode.Impulse); } public void MoveLeft() { transform.position += new Vector3(-moveIncrement, 0, 0); } }