using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BowlingBall : MonoBehaviour
{
    public float forwardForce;
    public float leftBorder;
    public float rightBorder;
    public float moveIncrement;

    public Rigidbody rig;

 

    public void Bowl ()
    {
        rig.AddForce(transform.forward * forwardForce, ForceMode.Impulse);
    }

    public void MoveLeft()
    {
        transform.position += new Vector3(-moveIncrement, 0, 0);
    }

}