using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Combat Action", menuName = "New Combat Action")] public class CombatAction : ScriptableObject { public enum Type { Attack, Heal } public string DisplayName; public Type ActionType; [Header("Damage")] public int Damage; public GameObject ProjectilePrefab; [Header("Heal")] public int HealAmount; }