using Photon.Pun; using UnityEngine; public abstract class Item : MonoBehaviour { public ItemInfo itemInfo; public GameObject itemGameObject; public PhotonView PV; public abstract void Use(bool isShooting); public abstract void UpdateWeapon(); }
using Photon.Pun; using UnityEngine; public abstract class Item : MonoBehaviour { public ItemInfo itemInfo; public GameObject itemGameObject; public PhotonView PV; public abstract void Use(bool isShooting); public abstract void UpdateWeapon(); }