this.renderScene = new RenderPass( this.scene, this.camera );

    this.params = {
      exposure: 0.5,
      bloomStrength: 2,
      bloomThreshold: 0,
      bloomRadius: 0,
      scene: 'Scene with Glow',
    },
        //////////////////////////////////////////
				this.bloomPass = new UnrealBloomPass ( 
          new THREE.Vector2( window.innerWidth, window.innerHeight ), 
          0, //bloomStrength
          0, //bloomThreshold
          0  //bloomRadius
          );
        this.bloomPass.strength = this.params.bloomStrength;
        this.bloomPass.threshold = this.params.bloomThreshold;
				this.bloomPass.radius = this.params.bloomRadius;
        // this.bloomPass.exposure = this.params.exposure;

				this.bloomComposer = new EffectComposer( this.renderer );
				this.bloomComposer.addPass( this.renderScene );
				this.bloomComposer.addPass( this.bloomPass )