unreal bloompass
Sun May 14 2023 00:32:35 GMT+0000 (Coordinated Universal Time)
Saved by
@yc_lan
this.renderScene = new RenderPass( this.scene, this.camera );
this.params = {
exposure: 0.5,
bloomStrength: 2,
bloomThreshold: 0,
bloomRadius: 0,
scene: 'Scene with Glow',
},
//////////////////////////////////////////
this.bloomPass = new UnrealBloomPass (
new THREE.Vector2( window.innerWidth, window.innerHeight ),
0, //bloomStrength
0, //bloomThreshold
0 //bloomRadius
);
this.bloomPass.strength = this.params.bloomStrength;
this.bloomPass.threshold = this.params.bloomThreshold;
this.bloomPass.radius = this.params.bloomRadius;
// this.bloomPass.exposure = this.params.exposure;
this.bloomComposer = new EffectComposer( this.renderer );
this.bloomComposer.addPass( this.renderScene );
this.bloomComposer.addPass( this.bloomPass )
content_copyCOPY
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