int box9X = 6 * tileSize + tileSize / 2; // New Box 9 X position int box9Y = 8 * tileSize + tileSize / 2; // New Box 9 Y position // Check if the player reaches Box 9 if (playerX == box9X && playerY == box9Y) { // Implement a new action when reaching Box 9 (for example) // Update player position to a specific coordinate playerX = 3 * tileSize + tileSize / 2; // Move player to new position X playerY = 4 * tileSize + tileSize / 2; // Move player to new position Y // Add other actions or state changes as needed }