int box9X = 6 * tileSize + tileSize / 2; // New Box 9 X position
int box9Y = 8 * tileSize + tileSize / 2; // New Box 9 Y position

// Check if the player reaches Box 9
if (playerX == box9X && playerY == box9Y) {

// Implement a new action when reaching Box 9 (for example)

// Update player position to a specific coordinate
playerX = 3 * tileSize + tileSize / 2; // Move player to new position X
playerY = 4 * tileSize + tileSize / 2; // Move player to new position Y
// Add other actions or state changes as needed
}