Interface 17
Sun Jan 07 2024 18:33:49 GMT+0000 (Coordinated Universal Time)
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@马丽
int box9X = 6 * tileSize + tileSize / 2; // New Box 9 X position
int box9Y = 8 * tileSize + tileSize / 2; // New Box 9 Y position
// Check if the player reaches Box 9
if (playerX == box9X && playerY == box9Y) {
// Implement a new action when reaching Box 9 (for example)
// Update player position to a specific coordinate
playerX = 3 * tileSize + tileSize / 2; // Move player to new position X
playerY = 4 * tileSize + tileSize / 2; // Move player to new position Y
// Add other actions or state changes as needed
}
content_copyCOPY
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